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The Co-op Commanders Raynor, Kerrigan, and Artaniswill remain completely free, meaning that you can keep leveling them to your heart’s content. You’ll be able to tackle these extra challenging missions with your friends right away.
STARCRAFT 2 WINGS OF LIBERTY CAMPAIGN UPGRADES FOR FREE
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Make sure to log in during that window to claim it! Experience the original epic campaign that kicked off the StarCraft II saga! If you picked up Wings of Liberty previously but haven’t come back to StarCraft II in a while, we’ve got good news for you too-if you purchased Wings of Liberty prior to October 31, 2017, you’ll receive the second installment in StarCraft II’s campaign, the zerg-focused Heart of the Swarm, as a limited time offer from November 8 to December 8. The original Wings of Liberty campaign.Here is a specific rundown of everything that will be available to you for free: Starting November 14, you’ll have free access to the original Wings of Liberty single-player campaign and every Co-op Commander, and will be able to unlock access to StarCraft II’s competitive multiplayer content for free. Curious what that actually means? We know “free-to-play” can mean a lot of things for different games, but we’re here to assure you that when we say that we’re making StarCraft II free-to-play, we really mean it. Make sure to have a few mobile units lurking around the edge of your base just in case so you can spot the tanks before they set up.We recognize that you might have found your way here after hearing the news that StarCraft II is going free-to-play very soon-on November 14, to be exact. If you don’t spot them and they go into siege mode they can serious damage your base. Note that killing the Death Squad will net you the "Bully the Bullies" achievement.Īround the 6th and 7th train your base is likely to be attacked by a small squad with some siege tanks. Either take them out before the 7th train arrives or hang back and just let the 7th train pass by if you don't mindletting one get away. Trying to handle them and the train simultaneously will do big damage to your Diamondbacks while giving the train a chance to escape. While the game advises you to avoid them, they almost always intersect with the 7th train directly north of your base, which can be a huge hassle. You'll get an announcement and an icon onyour map once the enemy dispatches their death squad, a large band of dangerous Mauraders. The enemy will then build bunkers around the tracks to protect the trains, but if you are eliminating the trains at the first turn/chokepoint, you'll only have to deal with two bunkers.Your large squad of Diamondbacks orMarineswill make short work of these.Ħ. This may require a little chase with the Diamondbacks, but you should be doing at least 80% damage to the train before it even passes your base. Eventually the train's speed will increase.